Here an idea I had to keep track of wounds.
An intersection of my love of math and statistics with my love of gaming and dice, with heavy spill over and overlap.
Showing posts with label Trygon. Show all posts
Showing posts with label Trygon. Show all posts
Friday, September 30, 2011
Monday, June 20, 2011
Of Tyranids and Regeneration
Well in the blogosphere around a certon games called Warhammer 40K there is some talk of the value of regeneration and why the odds are against it. I happen to be a Tyranid player (Space Marines my other army at the moment) so I want to look in to this numbers business.
So back to the game, Regeneration let you roll a D6 for each wound the model has lost and on each 6 that is rolled the wound is regained. Now on face value this is terrible odds, about 17% to put a number on it, but that not the full story. If you take a Trygon and are down five of its six wounds then you have five chances to gain a wound back. So what are the odds that you will gain aback at least one wound?
Stumped, don’t worry that what this blog is about. I am about to tell you, and in pretty graphics to boot. Bust first the raw numbers then the charts.
Number of Wounds | At Least one Recovered |
1 | 16.7 % |
2 | 30.6 % |
3 | 42.1 % |
4 | 51.8 % |
5 | 59.8 % |
6 | 66.5 % |
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