Showing posts with label WH40K. Show all posts
Showing posts with label WH40K. Show all posts

Sunday, March 4, 2012

The Escalation League Continues

A winged terror!
We like are, like, gray so we can hide from you . . .

Grots In Tanks!!!!



Death Guard, very well done.

Newest playing board.

what that you say about the water being difficult terrain?
More Mechanized Eldar . . .
Absolutely beautiful paint job here.
How many meltas is that again?
Stupid Eldar seizing the initiative.


Wait they all have Deff Rollers, hmmm...

Things did not go that well.




Sunday, February 5, 2012

Any Given Sunday

My gaming group meets on Sundays, and I am in the middle of running an Escalation League.  Here a few photos of from two weeks ago.

Mean while back at the ranch . . .

... Captain Kirk was eying some green young thing, ...


...; the boys in blue (mine) were about to met Vortorn (Trent), Trent won 59 to 25 in EL Points.


No satisfied with the last beat down I went back for more. Tyranids/Ronnie 67 vs. Me 29.

The second and a half most feared army in the League!

Tomb Kings vs Dogs of War


Thursday, January 19, 2012

Escalation League Photos



 A Sunday at Adventure Underground.




Look Ma, Fantasy!

 Truth be told I have a now four Fantasy armies started or purchased, and I just need to bring one down and have some one teach me to play.

Gray Knights (Trent, 79.2 pt) vs. Mechanized Grots (David, 36.9pt). 


My Space Marines (48.5) vs. Ronnie's Tyranids (78.5)

Oh, Star Trek Models! or Full Trust vs. Firestorm Armada!

   
Eldar (Tycho, 48.6) vs. Dark Eldar (Jeremiah, 63.3)
The points or how many league point that game picked up. 

Friday, September 30, 2011

Monday, September 26, 2011

So what can the Assualt Cannon do to a Space Marine

Well I have shown what it can do to a Rhino, what can the assault cannon do to the Marines in its sights?




That is an average of 1.8 kills per firing.

And speaking of that Rhino, what do the are the odds that Penetrating hit does something interesting, Weapon destroyed are better.



It best to view this as two separate question rather then two halves of the same question.


Saturday, September 24, 2011

My new MathHammer trick.

Do you remember this post, if not go back and read it.

OK here some thing new; so for my lovely assistant I will use turn three with four units waiting in the wings to come on. Remember on each roll that a 66.7% chance of a successful dice roll.

1.2%   chance that zero will come on.
9.9%   chance that one will come on.
29.6% chance that two will come on.
39.5% chance that three will come on.
19.6% chance that four will come on.

Well that come out to an average 2.7 units will come on given this set up.  How does .7 of a unit come on, you ask, or even were does this number come from?  Well think of it this way, let say that you have to make this roll 100 times.  This means you will get zero units on 1.2 times out of the 100. One unit 9.9 times out of a 100, 29.6 of 100 rolls will get you two units, 39.5 of 100 three units come on, and finally four units will come on 19.6 times out of the 100 dice rolls. 
Then we need to see home many total untis come on for the 100 rolls.
(0 x 1.2) + (1 x 9.9) + (2 x 29.6) + (3 x 39.5) + (4 x 19.6) = 266 unit* coming on to the board if you rolled this out 100 times.  Well you rolled the dice 100 times so if you divide 266 by 100 you get an average of 2.7 units per roll.

Still confused yet me know an I see if I can explain in another way. 


* statically, results may vary in actual game play.






















Thursday, September 22, 2011

Assault Cannon vs. Rhino (Armour 12)

Here gust a quick post that I did after reading about an assault cannon vs. a psycannon.  As far as they go, odds wise, they are the same expert in one regard, an auto cannon can not get a shaken result vs. Armour 12.

 

And here my new trick I picked up, that on average .4 penetrating hits each time fired.  More on were that number comes from next time.

Monday, September 19, 2011

Eye Candy

Here is a servitor that I painted up while I should have been finishing my blood bowl team (six down seven to go).

Wednesday, July 13, 2011

Ok so now what?

 Recently I bought a lot of models off an old friend.  Problem is they are Dark Angles and I don't play Dark Angles, and am not to interested in them as an Army.  Now why would I do this, well he need the money and I had it, there was another other Marine stuff in the deal that I did want, and it was a packaget deal.  So here what I got.



Going to keep these scouts as they are, kind of like the paint job.

Happy about these guys, but they need to be striped a re-painted.

Very excited about this, all four Chapter Masters, though one is missing his sword. Need to call my friend up and see if he forgot to ship it.

A Death Wing squad with Terminator.  Paint job is OK, but could use some touch ups, but I am unsure at if I going to keep the white, does not fit with my army.  I hate to redo some one else work when it is decent.

The next army build I am going for is Master of the Forge with six dreadnoughts.  Despite how well these are painted, I not going to keep the green and these will be striped and repainted.

 Not to much of a fan of the old stuff like this, so I have another buddy that might be willing to trade me something for this.
 Now we are getting to the problems:

First is that I have eight full Raven Wing Upgrades sprunes, and eleven bikes that have these wing motifs that I don't care for.  


Besides my Master of the Forge build, I want my next army to be a hybrid.  I want to be able to play it as Space Wolves or Black Templar.  I don't mind the sword motif of the Dark Angels but I not to hot on all the feathers and wings.  On top of that I don't like the Bikes, not sure it my style of game play and am sure I don't like the models that much.  I might trade the bikes away, or I could sit on them and get over my objections, it just those wings need to go.

Thursday, July 7, 2011

How to get to the Chewy Center, of a rhino.

I like to run my Hormagaunts with toxin sacs and adrenal glands. This is for a few reasons, but if I was perfectly honest, I am looking for points.  The other day I was building a 2000pt army and I was scraping to come up with all the points the way I wanted them.  Oh well time to buy more stuff.  The other reason is that at strength 4 Hormagaunts have a 1/6 chance to glance Armour 10.  Ok bad odds, but they do get a whole lot of attacks, just fifteen models get 45 chances to crack that rhino and eat on the chew center.

So here the question: What are the odds for something interesting to happen (a result of 3 or 4 on vehicle damage chart) if I charge with 10, 20, 30, and 15 models?  

First off if the vehicle moved 6":


Well if start with 20 to 25 Hormagaunts, I probably will have 10 to 15 by the time I start attacking that armored transport, so looking at the chart that means it most likely that I get one to two hit that I want, but that not the point, while nice, what more likely to happen is you stun or shake the tank so the next round you can really lay it open. 

Here the chart of how many shaken or stuns you can expect:


All it takes is one to make the transport immobilized the next turn.  And it looks like the odds of getting least one are good.  So now the transport is sitting there and you auto hit on your next round, what does the numbers look like?

      Well there are the numbers, have at them and enjoy.  As a last note want to say, these odds themselves do not make the game.  There is still an opponent on the other side of the table reacting to what you do and trying to counter the easy kill you have set up.  I might be able to run these numbers, but I still would not call myself a good player.  I tend to loses more then I win.